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Thank you very much for the reply. It is a good idea to think about using prefab instead of trying to fit it into the tile system. I will try it...
public Grid grid; // You can also use the Tilemap object public void Update() { Vector3 mouseWorldPos =...
Another tilemap layer on top of the existing to act as the fog layer? Then you can toggle individual tiles
Hi, fellow unity users! I'm currently implementing the map for a 2d game using the new tilemap system. I have the basic scene layout, however I...