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This is a really interesting idea, but it would require a lot of work! I don't expect to have the time to work on this anytime soon. Right now...
I'm glad you like the results :) The lightmapping is still very experimental, but I could release it in a week or two so that people can try it....
I made a quick test, this is what I get with Scrutiny lightmapping: [ATTACH] The sky is used to light the scene, this is what gives the blueish...
I would say the lightmapping is in alpha stage. It works, but there is some small artifacts sometimes and the UI for using it is a bit awkward. It...
Yes there is an OptiX commercial license included in the package. This allows you to use Scrutiny to create content for commercial purposes....
Thanks for reporting. I don't have this error, I'll try to reproduce it on my side.
I'll probably begin to work on light mapping in a few weeks, so right now I am not sure what to expect in terms of performances, I assume it will...
Thanks! Yes, with ray tracing the transparent object are always sorted correctly. I'm working on the emission, it will probably be working this...
Scrutiny v1.1 is out! This adds support for video rendering! [IMG]
The next update has been submitted to Unity! It should be online in a few days. This adds support for video sequence rendering, and updated to...
I didn't consider it before, but if you're interested just send me an email with a proof of purchase, and I'll send you experimental builds once...
Thanks for the nice comments :) The only other thing that affect transparency is specular color. So in the Standard material (Specular setup), if...
I got the stereo rendering working, I still need to work a bit on the integration with Unity, so I'll release it soon :) Everything is...
Thanks guys for all the feedback! Right now there is still slight differences between Unity and Scrutiny setup, but the goal definitely is to...
Right now you can only render screenshots with Scrutiny. This can be great to showcase a game or asset. Also, you can render high quality 360...
This is a great card! The thing is, it is technically impossible to share the meshes and textures between Unity and Scrutiny. They are duplicated,...
This error means that your video card does not have enough memory to contain the whole scene :P You would have to strip down your scene, or get a...
I will definitely post more screenshots in the coming weeks ;) This renderer works only with Nvidia cards. This is because the core shading is...
The demo package is updated and should work with Unity 5.3.1p1 and newer :) A feature I was using changed in that version of Unity, so for now at...
Thanks a lot for the feedback! I'll try to reproduce it right away. I tested it on Unity 5.2 only, maybe something changed in a more recent version.