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Sorry to waste your time but I think I fixed it myself using this: using UnityEngine; public class PlayerMovement : MonoBehaviour { public...
Is this write ? ray = Physics2D.OverlapPoint.Camera.main.ScreenPointToRay(Input.GetTouch(0).position); Sorry I'm not a very good programmer
Do I write that where the if statement is or the ray = camera bit ?
Hello At the moment the script works but only with 3D colliders anyone know how to convert it too 2D so it will work with 2D colliders. Script :...
Don't worry I fixed it :)
Don't worry fixed it :)
Does the video work now ?
Is that better ?
Hello I have this really weird problem which I don't know how to fix [MEDIA] Spawn Enemies using UnityEngine; using System.Collections; public...
Code tag ? Also can you view the video now?
Hello I have this really weird problem which I don't know how to fix [MEDIA] Code: Spawn Enemies using UnityEngine; using System.Collections;...
Edited the script , got it working , now just working on making the AI lose health on hit. Thanks for the help Michael
Ok maybe I don't need pWeapon upload it where ? Know any Youtubers or videos which could me learn this type of thing ? Thanks Michael
Ok , whats your project ? Could I send you my project ? Cause I really want to get this part of my game done I have been trying to do it for two...
When the raycast his the Spec Op , it does not say the console message. Debug.Log("Attempted to get unit script! Result: " + hitUnit); // if this...
Did it :)
Ok doing that now should I just upload the screenshots ?
Hello So I have been trying to get a raycast to work. Basically I want it so when the raycast from my player weapon script hits ( collides ) with...
I have good news ........ the wipe worked ! I can now use Unity , from now on I'm going to create restore points on a regular bases , but thanks...