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Originally I had written it as collider.GetComponent<BoxCollider2D>(), but then unity changed it if I remember correctly. So I'm honestly not sure.
Oh, I forgot to mention. Another thing I do with my background is I have it move forward as my character moves as well, just not as fast. This...
I don't spawn or destroy my tiles, I move them. 1st I create about 6 background sprites to cover my background. Put a collider in each of...
Thanks. I recommend finding some "mecanim" tutorials. Here are ones I followed to learn about it:...
Update: I was able to create a saved report while adding all the level_died as a custom event so that I can somewhat see what's going on with...
Hello, I'm in a need of a bit of help. I've created a game, and I've put in the analytics code, added my events, and all that is working...
Is this a sprite animation or rigged animation? I just used sprite animations for my game.. I made animations for each condition. I have...
"sprites with bones" is called rigging. There is a sticky at the top of this 2d forum that has some info on it. Even has an example where he...
I use a "layer" to decide what is going to collide with each other within the 2d physics settings and things of that nature rather than as an...
Wow, wish I had known this a month ago.
When you say you can't click fixed angle because you do need the box to turn - do you mean you need to be able to rotate it, or do you mean you...
Also, when it comes to wanting to collide with an object 1 minute, but not the next, changing layers is what I do. For example, I am able to...
I freeze the rotation on my 2d platformer character and rotate only in code. If you are doing a 2d platformer as it sounds, then you will at some...
I do believe you are going about things the wrong way, but it's hard for me to say. My apologies if I'm not speaking towards the problem. But:...
Set your collider to "trigger". and get rid of the "Ignore Collision". Trigger is setup specifically for this. Put your code inside "void...
You'll need to use the profiler to find out what is using up all the resources and taking so long. http://docs.unity3d.com/Manual/Profiler.html
I accomplished this and a bit more by creating a spawning object that spawns my mobs. The spawning object contains information that sets the...
Sure. It was just shooting at different places which seemed kind of random. I'm sure there was a pattern to it, but it wasn't apparent easily....
Thanks, but that also didn't work. I did however end up finding a solution that was completely different, but seems to be working great....
You'll need to find a tutorial on mecanim. This might help....