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Hi everyone, I learned how to cast shadow on a transparent plane in this article, and now I need to implement the reflection effect in this...
I have another challenge. On the basis of the shadow received by the transparent object, the reflection of the receiving object is added, which is...
I want to achieve the effect in the following link in HDRP: Use a transparent material to block opaque objects, how should I do it?...
Thank you very much for the link, I have achieved the desired effect according to the method mentioned in the article.
I want to create such a material in HDRP:it can receive shadows from other objects, but it will not render its own mesh, how should I implement it...
I'm interested in how you achieved the effect,could you upload your assets used for this?