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Yup, that's pretty much it. 'baking' basically means converting lots of complicated data in lots of different places (often application specific)...
I don't have experience of using C4D with Unity, but it's rigging is fairly solid and most non-native 3D artists prefer its interface. I'm...
I'm not sure of the case with Unity, but 5000 - 7000 tris as stated above is a good target number for characters based on my experience with UE3,...
I don't have any experience of any of those that you have mentioned but Sequence is OK,...
Apologies for the overdue update, I had a contract come up. Back to working on this now. I built the shader around an existing shader, but have...
Hello Everyone. I'm making the jump into Unity after working as a texture artist for several years, I currently teach 3D animation (Maya,...