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Thank you for the help. It pointed me in the right direction. However, some small alterations led me to something more like this: public class...
When experimenting with script inheritance I noticed the following behavior: public class Base : Monobehaviour { void Start(){...
[IMG] This is my entire script, testing various things. All throw the error at the same place. Am I missing a namespace or something?
Thanks for the advice, but, when I try this, it throws the error "'MonoBehaviour' is a type, which is not valid in the given context". I threw...
Hi, I'm wondering what syntax I need to use to find out which scripts are attached to a given GameObject. Question is about as simple as what's...
bump since it's been just shy of a day
Fun fact, that is called a "for loop" and if you type "for" and hit tab twice, your script editor will autocomplete it for you. That shortcut will...
Try: for(int i = 0; i < whatToTrigger.Length(); i++) { whatToTrigger[i].SetActive(false);} You could also put this inside a function,...
Hi, all. I'm working on an RPG-style game. In the game, I have classes (like Warrior or Mage) and abilities (like Slash or Fireball or Heal). I've...
A quick google and fiddling in Unity did not reveal an Actor component to me. How do I access this feature?
Hi, all. I'm trying to learn how to implement character classes and spells. I have some idea what to do but the specific implementation is...