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Testing replacement shaders (replacing the default Unity Unlit/TransparentCutout shader with a custom Amplify transparent cutout shader), and for...
I have a question about replacement shaders. Using Amplify, if I make a shader with a _MainTex property, and also make a replacement shader that...
That did the trick, thank you!
Is it possible to bake tree shadows into a lightmap? Thanks, Ocean
Quick question about how the blending material works with lightmaps? I'm using Diffuse Simple, and it almost looks like the blend texture is being...
A feature request for your consideration - it would be cool if the blend could be modulated with an (alpha) texture, so as to better show...
Thanks very much! I'm going to spend some time pulling it apart and understanding how it works. Lots to learn here!
@bgolus - I'm trying to figure out your constant scale technique. Do you have any examples that I could look at? Thanks!
For future people who come this way looking for a solution to this problem (per-object screen facing UV's) the answer was found here:...
That is super cool! I'll definitely try that - but I'm still looking for a way of getting my screen projected textures to do the right thing.
I'm trying to make per-object camera facing UV's that "stick to" object for NPR textures (watercolor paper, sketchmaps, etc). I figured the best...
Looks like it's a known bug in 5.3, that's already been fixed in 5.4 Talking about it here:...
Cool, thanks.
I'm seeing this too. Is it a Mac only bug? Any ETA for a fix?
Same here - neither the built in ones, nor asset store ones like SSAO Pro. Something got busted.
Is anybody else getting streaking along the right side of their image in Unity 5.3.2? [IMG] It looks like the SSAO is alright, but the underlying...
I've got a bunch of data packed into vertex Alpha that I want to preserve, while still baking AO into RGB. Is there any way to bake RGB without...
That works great! Thank you, it's an excellent tool!
Hello, I just picked up your vertex AO baker, and have a problem. Say I have a bunch of copies of an object in the scene, like this:...
Here's a little snippet of code to make your quads billboard. Open up your shader in MonoDevelop, and replace the line: o.pos =...