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I'm using the latest LTS for Mac M1. I have the latest version of Unity Hub. Yet I can't create a new project, or open any existing ones. Are...
It will, IF you use Csound's own audio IO interfaces. My first iteration of this wrapper did this, but I've since changed it so that Csound is...
It might be nice to have but the problem is you wouldn't be able to distribute the VSTs/AUs with your games, apart from the few open source...
It should be possible but it's not something I've ever looked into. I was able to build a simple demo using the old Unity web player and an...
If two explosions happen almost at the same time I would expect to hear both of them. Why should they not overlap? But maybe you are getting some...
Thanks, you're absolutely right. If it was LGPL things would be different right?
I have always assumed that if you make the source code open and available to anyone on request then there shouldn't be any problem mixing GPL...
Paulstretch? Open source and GPLed http://hypermammut.sourceforge.net/paulstretch/
Nice one. :)
Could you try using a simple averaging filter? It would work a little like a low pass filter. This should smoothen the values out.
Attach a new script to the object that contains your AudioSource. Something like this should work. Note that you will need to scale the y-value so...
Did you try setting your audio settings DSP buffer size to best performance?
Do you have the actual footsteps recorded? The simplest way to do this is to add an AudioSource to your character that will play the footsteps...
You can check isPlaying: https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
Also present in 5.5.3xf1 - Ubuntu 16.04.
Have you tried recording the audio through the AudioListener and its OnAudioFilterRead() method? For saving and restoring the files I posted a...
This is more or less how I do things with my Csound frontend www.cabbageaudio.com. Users can design their sounds in the standalone editor and then...
That's great. Are you doing a native GUI in C#/Unity for it, or have you figured out some magic way of displaying GUIs rendered using JUCE in unity?
Lol, I saw that! Good luck with your latest Asset. I know your work from the Juce forum. Your Helm synth is great.
I'm trying to create my own custom GUI for a native plugin. I can create the GUI just fine, but all attempts to work with GetFloatParameter() and...