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@Artaani Hi, thanks for your interest - unfortunately it's not really designed for that kind of scenario so how well it works really depends on...
Hi @Emile-Swain - that's an interesting use-case, I haven't actually tried using Timeline myself yet. Zones aren't really intended to be turned...
@khos - sorry I missed your post! Yes it is, there is an issue currently when importing into a blank project with MSAA enabled in the quality...
@Dorian-Dowse Wait is it not working at all in other modes? That's definitely a big issue, could you drop me an email at piranlbb[at]gmail.com...
@Dorian-Dowse It looks like you're using linear rendering with MSAA? What's happening here is once the antialiasing resolve happens, the colour...
Unfortunately there's no way to apply post-effects when reflection probes get rendered (either baked or realtime). You might be able to do it...
Hi, yeah looks like CurveField isn't working properly in the beta. You can work around this by changing the editor to use just a standard...
Hi, it's unlikely I'll be supporting VR anytime soon. Volumetric effects are just still a bit too expensive to render, although it is something...
Hi, If Suimono doesn't work well with existing transparent shaders/fog then it won't work well with DeepSky Haze unfortunately. You can test it...
@masa045 - Hi! When using a time of day system you can easily pass the time to DeepSky Haze to sync effects. You will have to disable Unistorm fog...
Hi there, Yeah the zones are intended to cover more general areas where a slow transition is more believeable (like for example the transition...
Hi everyone, Firstly, apologies for neglecting this thread. Feel free to email me directly ( piranlbb[at]gmail.com ) for a quick response if you...
From what I can tell from the HitBox documentation/website the main differences are that DeepSky Haze is designed to be a more comprehensive...
@Crossway Sorry for the late reply I've been a bit ill lately. You're correct, ususally using more than one directional light is too expensive so...
DeepSky Haze v1.2.5 is out now! [IMG] The main new feature is a new Light Volume component for rendering volumetric light scattering from point...
Yeah I totally understand, it sounds like for your use-case you need a complete integrated sky/atmosphere solution (I'm guessing you're making a...
Hi, - The fog is global, the zones define the atmospheric settings the camera should use when in a zone, but the height fog always starts at 0 in...
I don't have UniStorm I'm afraid - after a look at the documentation I think the answer is 'partly'. I'll get it soon and see if I can make...
Hi everyone, @adamz - not tested with TrueSky so I honestly can't say. DeepSky Haze renders as an opaque image effect (after skybox, before...
Hi folks, Firstly, apologies for the late reply - I've had real trouble with notifications and just getting here in general with whatever's going...