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This is rather intense ^^ I would put it it in the options, along with "disable sound" or "disable music". This is similar feature : an extra...
What happen if you Debug.log instead of socket.Emit ? Sure this won't be null ?
Not sure to understand what you want to achieve. 1st it's "easy to respond with only google It" because google is gonna lead you to those...
Hi, just to satisfy my curiosity, what exactly / where are you studying ? (I guess it's a school homework ? ) godd luck
Wow. And that actually worked on first try ! Thank you so much
i made change to : [Serializable] public class FullNetwork { public object[] Links; } And tryed : FullNetwork item =...
I have no control :/ I will try to play around with untyped object i guess
Hi I want to parse some JSon but i'm struggling to understand how it can work. Here is my Json : { "full_network":{ "Fixed Nodes":{...
I'm using delegate to throw event when i update a value. My UI scripts would subscribe to this event to do something about that value change....
What i grab with "result.Contact.Picture.Raw" is a byte[], so i am indeed using " public void LoadRawTextureData(byte[] data); " shown in the...
Hi I ran into an issue with Texture2D.Apply(). I fixed my problem but i'm not sure about the reason though. Quick explanation : I made an android...
Hi ! I'm a total noob in networking. I'm looking for basics tutorial on how to use Mirror on a unity project. I want to create some LAN...
In term of which asset to use on the client side, i have worked with this asset on a previous project :...
I would feed the heighmap of the terrain with the "altitude" of the mesh vertices (their y positions). So first thing is to get a table of your...
I can't recommand enough this FREE udemy course on this topic. It was very usefull for me...
try : public Color colorOne; public Color colorTwo; public Color Alpha; void Update(){ Alpha = Color.Lerp(colorOne, colorTwo,...
I would use a Lerp() in conjonction of an animation curve to get the desired effect. Example :...
I would probably hold a list of all the zombies being in your firing zone. Then each frame i would calculate the distance between those zombies...
While i'm not sure of what is causing your problem, i see several thing that could be improved. We can discuss about that if you want. As for...
I can't recommand highly enought this FREE udemy courses on UI system in Unity: https://www.udemy.com/unity-2017-create-a-reusable-ui-system/...