A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Yes, but you won't be able to rely upon that for long. On the Cocoa side, take a look at the UIDevice Class Reference. uniqueIdentifier has been...
Only a signed distribution build will log into Game Center. Simulator, developer, and ad-hoc distribution builds log into the sandbox. Which are...
Here's what I found. Social.ReportScore() works just fine. The issue is that Game Center doesn't appear to show leaderboard content for the...
I haven't yet had a chance to write a native test for this, but should be able to get to it today.
Near as I can tell, I need to edit the default Xcode project within Unity, itself. This doesn't strike me as particularly manageable, however,...
Rather than check the generated Xcode project into our repository, I'd like to configure Unity to include StoreKit.framework when the Xcode...
It's a callback, to let you know whether or not the request succeeded. You'll have used a similar callback earlier, for...
using UnityEngine.SocialPlatforms.GameCenter; SomeFunction() { GameCenterPlatform.ResetAllAchievements(HandleAchievementsReset); } private...
It's in Unity 3.5.0... using UnityEngine.SocialPlatforms.GameCenter; SomeFunction() {...
I forgot to mention, in my prior post, that while I've seen achievements update, I haven't seen the leaderboard update. I'll write a Cocoa test...
Here's a code sample, showing basic Game Center support... using UnityEngine; using UnityEngine.SocialPlatforms; public class Startup :...
I don't bother testing authenticated, I just authenticate.
The documentation isn't necessarily up to date. I often find myself coding via auto-complete, or by bringing up the Assembly Browser in...
I'm using Game Center with the current beta. There had been problems retrieving friend information, but 3.5.0f1 fixes the problem. It's pretty...
I switched to Social.localUser.Authenticate, and am able to authenticate again. Oddly, Social.Default.Authenticate had been working fine. It...
@larus, I'm currently using the public b06, in which there is no Social.Authenticate -- hence my using Social.Default.Authenticate. When will...
I've successfully reported achievements, but haven't yet seen scores appear in the leaderboard. I'm wondering if it doesn't show unless there are...
Probably the Game Center delay I mentioned. Still, if Unity's assuming the presence of a profile pic, their code needs to change. Oddly, I now...
Interesting. Another thing I noticed is that it takes Game Center some time to catch up. When I added a profile pic, it still didn't work at...
@nicholas and @Bug5532... What Bug is seeing is similar to what I was seeing at first, in that I was getting an exception on authentication...