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Hey! Just mailed you. Thanks very much. =)
In addition to my previous comment, is it easy to extend the current playmaker actions to send also the crossfade events? I see they are...
Oh, I got it now, sorry for the dumb question regarding that. :P Anyways, the events for finishing playing sounds are not working here,...
Hey! Thanks for the quick help. Well, in the end I changed my script to http://pastebin.com/u2FUrCRQ, so I do not need the OnSongEnd callbacks...
Hello! I just bought the asset, but I am not receiving SongCallBack when the Play method ends. For instance, this is my script: I receive this...
Hey! I just bought your asset, and it is amazing :) I have one doubt, though. Is there any easy way to "scale" all velocities of the default...
Anyone?
Hello! I am interested in the FluidSim tool, but I would like to ask some questions before, in order to verify if we can use it for our needs....
You might remember me and my doubts here, recently, regarding 2d lights/shadows in a line of sight approach. I was kind-of "should I buy it...
Thanks for the extensive post regarding Lights and Shadows!
Here is a link to a video which employs unity lights and lit shaders: https://dl.dropboxusercontent.com/u/12198256/jotunLightSystemSpec.mp4 It...
Thanks very much for the extensive answer! To be honest though, although I got a major glimpse on how to proceed, I am not experienced with...
Hello! I am searching for a lighting/shading solution. I currently have a prototype of what I need here:...
Hmm I see! but mine has some limitations which yours have already dealt with, for instance, several sources of light, mine do not cope well with...
Hello! I am searching for a 2d lighting system for my use, which can accomplish something like this:...
Just change the sublime-project, as in: { "folders": [ { "path":...
that command is just compiling the .py source codes to .pyc compiled scripts. It was intended to be run on Linux or OSX (I use OSX here), I dunno...
Almost! One step which is essential for me involves the completesharp plugin, as I develop with C#, and the main repository for completesharp has...
I have been using ST3 with unity3d for a while already, it integrates well. ST2 already integrated well, except for jumping for error line, which...
Note that I am not directly related to Benchy, you should also wait for an official reply, as I am sure your issues with Benchy can be corrected,...