A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Looks like it was related to this issue. So it excludes the first letter e.g. .WithControlsExcluding("<Keyboard>/anyKey") blocking 'A'ny key...
https://forum.unity.com/threads/clickable-link-within-a-text.910226/
I’d probably only render the full screen once on startup and maybe in OnApplicationFocus(). It shouldn’t be required every frame. Rending once in...
I'd recommend trying the viewport rect on the camera e.g. x=0.1, w=0.8 => 10% black bars on sides. Might need to render a full screen black color...
That's embarrassing, I didn't look at the obvious errors in the code that was posted and assumed it was a copy/paste from existing/working code....
Does the game run in the editor without console errors but the errors appear in Visual Studio? If it does then I’d recommend trying what...
Might be this https://issuetracker.unity3d.com/issues/touch-screen-support-is-broken-when-active-input-handling-is-set-to-both Fixed in...
Aside from what's already been mentioned, I'd also recommend trying GPU instancing. "To use GPU instancing for a material, select the Enable GPU...
Unity 2020.3.28f1 Input System 1.3.0 Platform: PC Standalone Pressing 'A' does nothing when "<Keyboard>/anyKey" is excluded. Other keys log...
Sounds like you want to use a database to allow for dynamic updates without requiring a new deployment. I’d recommend the following. Small data...
Interesting, normally I’d think the spikes are from GC but it doesn’t seem to be that looking at the graphs. I think it’s probably just from the...
I just had the same issue and thought I’d post some notes. The issue in my case happens when loading a new scene which contains VirtualMouseInput....
It’s still using the addressables system. As far as I know you can’t mix addressables and the old asset bundle system. As another example:...
It just swaps the assets between builds. I’m not sure how it’s exactly setup but I think it’s like the following. The editor uses HD images (can...
I recently had the same issue in UWP. It seems to work when I set shouldHideSoftKeyboard to true.
I'd recommend trying pybullet for Featherstone / robot physics as an alternative until APE is released (I think pybullet might only work on...
I had two existing prefabs, both in a bundle called Demo, with the same name “test” and different variants “sd” and “hd”. Unity converted the...
I like to use The Lab Renderer by Valve. I still prefer it over the new scriptable render pipeline.
I asked a similar question recently. It looks like it's not in the current preview and I wouldn't expect to see it anytime soon.
I was just reading the ECS docs and noticed that the Burst compiler can create deterministic code. Would this also apply to engine code e.g...