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Perhaps I need to rephrase my question. Is there a way to create a text bubble that resizes dynamically but whose left edge remains fixed?...
I'm trying to have a character portrait, whose position is fixed, bark comments from the left edge of the screen. I'd like to give him a chat...
Thanks, guys! I tried Atan2(), and it worked immediately. My sprite is facing right, for what it's worth, so I didn't have to make any adjustments...
I know this question has been asked many times, but I've tried many of the suggested solutions, and none seems to work properly for me. I'm making...
Thanks - that looks great! I found another couple free packs to try as well. In the meantime, my homebrew explosion is looking pretty good now, so...
Ah, that helps a lot! Playing with lifetime and some other variables in that section of the Inspector has got the particle effect down to the size...
I'm working on a card-deckbuilder that so far is 2D, but I'm toying with adding 3D models to the big open area of worldspace in the middle of the...
Hi @Acegikmo . Does Shapes support rendering lines in the UI? E.g., drawing a line between two points on the canvas? I noticed that the asset...
Thanks for your reply. Your comments make sense. I appreciate the help.
I've used Unity and Github Desktop before, but it's been a while, and I'm now getting back up to speed. I noticed there is a package for Unity...
Thanks for this script! It works great. But it also reveals that even though I change the sorting layer in Code, the object's sorting layer...
Ah great, thanks for that package! Very helpful. With your help, I'm on the right track now -- I was just foolishly converting what I thought...
I didn't find your example, but I did enjoy watching some of your gameplay videos and poking around your itch.io page. Your Kurt flight sim looks...
Yeah, for now I'm going to declare victory and move on. I've marked the thread as resolved, since you've answered my original question (about...
I've made progress with the render texture, and it does display stuff on the UI toggle after converting it to a Sprite -- but I'm having trouble...
Success! I was easily able to display units with dynamic stats in stacks of three, using sorting layers for both the sprites and TextMesh...
I'm working on a 2D hex-and-counter wargame. I'm a hobbyist dev; I've made about a dozen simple games in various engines, including a couple in...
Oh, those are helpful ideas too! I had just been planning to use position offsets and sorting layers to stack units on top of one another --...
Yep, the old-skool approach seems easier for me here. It's given me great results! Here's the sprite I showed above, which was empty except for...
Thanks for your replies. Ooh, I’ll try that TextMesh trick! And thanks for the tip about the UI forums. I wasn’t quite sure where to post this...