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error CS1061: Type `UnityEngine.Texture' does not contain a definition for `imageContentsHash' and no extension method `imageContentsHash' of type...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { // Use this for...
The problem also happens when I invoke WWW.LoadFromCacheOrDownload to load assetbundle from cache. Is it concerned with some automatic Unload...
Is there any further information about this issue? It is really annoying me :(
I download the 5.3.2 p1 (with ios /android support) for two days and it is not finished yet. With the "smart" "assistant". And even if I chose...
OK. Just show me the full link of the ios build support pkg plz.
My solution: Set the canvas size to a large one (800x600 etc) and scale down the whole canvas to a proper look instead of setting the Dynamic...
We have the same problem in Unity 5.2.0. 5.1.3 works fine
We have the same problem.
And a comparison between play mode and iOS device runtime (iPad Air 2) [ATTACH]
@Joachim_Ante The script works fine in play mode but it is still missing lightmap uv aka lightmapScaleOffset on my iOS device (iPhone 5) Could you...