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13.4 beta 4 resolves the issue with memory growth! It's shaping up to be a great release. I highly recommend you guys download the beta and give...
Well "good news, bad news" time on iOS 13.4 beta: Bad news: They broke memory growth in 13.4 (already reported and fixed...
Sorry for the delayed response, but thank you @alexsuvorov for the solution! Yes this will work for us perfectly. Thanks again for the work and...
In the mac terminal run: "vmmap [$PID of safari process]" (you can get the PID from the activity monitor). From there look for the category "JS...
I agree our use case is unusual in that we do not know what the server configuration will be when building. That's why I understand if it's not...
By any chance is there a way to make the optional decompression fallback feature a runtime decision? It's not a big deal if not, but currently we...
Hey just wanted to share some great news, I did some experiments testing out current Safari (no wasm interpreter) vs Safari TP (wasm interpreter)...
Physics is huge (we don't use it). I think it increases our binary by like 70% or something crazy. The "problem" is 100% memory usage related...
How big (file size) is your binary?
Hello we have two small requests: 1. Can Unity make AnimationClipStats (and the corresponding AnimationUtility.GetAnimationClipStats([Animation...
What happens on edge? I vaguely remember post processing stack requires webgl 2.0 (can't recall though). Edge and Safari only support webgl 1.0.
There's a few points here: It depends on the device (and what type of assets are in your asset bundles and how well they compress). The reason...
Yes this works!!! Thanks @jukka_j !!!
I can just say we ended up doing more or less what Marco suggested. We use the built-in FileStream/GZipStream in .net to compress our...
We have the same issue fwiw. Our artists had to get creative to workaround it. IIRC not exactly a Unity bug as the lights worked on older Safari...
Yeah Safari (on both desktop and iOS) can only use WebGL 1.0. Its experimental implantation of WebGL 2.0 was very incomplete last I...
It means you need to update to iOS 13.2 (large wasm binaries are broken on iOS 13.0 and 13.1.x). And to answer your question in the other thread,...
Maybe the driver was updated with Windows update or maybe a change in Angle exposed this bug, but the error is occurring when the browser is...
You can't, it's a bug:...
Either a driver bug or a bug in Chrome's Angle implementation. My bet is a driver bug. Ask him to update drivers (although probably not possible...