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Thank you for linking those posts! Looks like I missed those when scanning this thread's history. Yeah, that should work. Still very annoying as...
Hey there, What is the process for doing active development on samples in a package embedded to a project? Anything in the...
Glad to hear it! I never tried to call the plugin from a different thread, because Unity's main thread was the only option in my scenario due to...
Have a look here: https://docs.unity3d.com/Manual/NativePluginInterface.html Specifically, you can query the device in OnGraphicsDeviceEvent():...
Here's a snippet where I take in a pointer to the Unity compute buffer, query its D3D11_BUFFER_DESC, create a new DESC based on it, and create a...
Hey @RedVonix, I'm having the exact same issue with Cocuy... could you maybe point me in the general direction of which bits of Cocuy code need...
Great, thank you! :)
Hi there, I've just created a profile for our company. We have a bunch of games that are already on Made With Unity and linked to my personal...
It's not possible purely on the Unity side, you'll need to use both C++ and C#. You'll have to create two buffers, one in Unity C#, and another...
Well... yes and no. :) We encountered other technical issues regarding the color/depth correlation. But what I posted above is a viable solution:...
If any Unity folks are reading this, a similar thread in the Xbox One forum has more details which I can't post here. I'm trying to have a native...