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Yes, please do submit a bug report with a repro project that will help us understand the issue better, Thanks.
The lines are simply pixels at the outline of the sprites occupying neighbour boundary to reduce artifacts. You can adjust Alpha Dilation option...
Sorry for the confusion, do you have the Case ID or a link to the Bug report? Also based on the description in the post above, I believe the fix...
Usage of 16 bit indices was essentially a constraint/limitation of Spriteshape geometry. Data that are already stored in 16 bits will fail to...
1. New features 2. Changes that require API breakage. are not backported. Also please note that we also found a related bug and are fixing it.
The texture format of only the source sprites (png, psd etc..) should be set to uncompressed. The format of the SpriteAtlas can be set to any...
Ah, that sample script was just to demonstrate how settings can be applied. The warnings are because it creates the same asset every time. Eg....
Ok, will take a look and post an update.
Could you please submit the repro project here ? Thanks.
What version of Unity do you use? Also is SpritePacker mode set to SpriteAtlas V2?
Here is a simple sample: [MenuItem("Atlas/SpriteAtlasV2Test")] static void CreateAtlasAssetAndUpdateSetting() { var ap =...
The changes have been implemented. Please note that, 1. This is a breaking change and will not be backported to older versions. 2. All changes...
Sprite Renderer GPU instancing should work fine for Sprite-Default material with Built-in render pipeline. You may use Sprites-Default shader as...
Thanks for submitting the bug report. I can reproduce the issue "Invalid sprite atlas asset encountered" warning. Will fix this asap and keep this...
Yes, we are considering to move to 32 bit indices. Will keep this thread posted. Thanks.
SpriteAtlasV2 does not store states in meta data unlike V1. Could you please check Editor settings to verify if the project is indeed using V2....
Could you please submit a bug report with a simple repro project please ? That will be helpful to investigate the issue.
You may also want to take a look at this script for reference or directly use it depending on your use-case :...
Please note that without this check, data will be written beyond the allocated memory and might potentially result in undefined behavior. As...
As geometry is generated on a Job, we pre-allocate memory for geometry data. We evaluate various parameters to approximate the required vertex...