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It looks like you have set the Hero Sprite in your Rule on the right side (The box with Select). If you remove it, the "ghost" Sprite should not...
Hi, would it be possible to share the material property value changes you are making, so that we can check out this issue? Thanks!
You could do the following: Pick the Tile that you want Move your mouse cursor out of palette area (eg. the toolbar above) and right click...
I did a quick test of this and the RuleTile does not re-randomise after a domain reload unlike your example. If you could file a bug report with...
Right now, this is not possible unfortunately. We would look into this issue in the Editor though to make this better when entering PlayMode.
Hi, does this happen in the player for you? We re-validate the prefab in the Editor to ensure that the prefab has the correct Tile information, in...
The Collider's physics shapes are not automatically updated when the Sprite's physic shape changes. You would need to manually update/reset the...
Calling Sprite.Create without specifying the SpriteMeshType for generating the Sprite outline will always call SpriteMeshGenerator.TraceShape as...
This should be fixed in 2022.3.5f1.
Hi, we are taking a look at this issue, thanks!
Yes, it should. Do let us know if it is not the case! Here is a quick test of two different characters, Knight and Skeleton, with each using...
The order in which the Tiles are drawn are not stored in the Tilemap, so generating the prefabs in that order is not possible. The order in which...
Could you share how you have set up your Tiles and their rotation/flip transform? If your rotation/flip transform is defined in the Tile itself,...
If a bug report is not possible, would it be possible to share an image of your Sprites, the Texture settings for your Sprites, the Custom Physics...
You could try this custom brush script which combines both the Default Brush and the GameObject Brush: using UnityEngine; using...
Hi, would it be possible to file a bug with your project using the Unity bug reporter and post the case number here? We'll take a look at this issue!
Hi, you will need to customise your RuleTile a little bit to get what you need, since we do not expose the relative direction in the RuleMatch...
Hi, this has been fixed in Unity 2021.3.27f1 and in Unity 2022.2.22f1!
You would likely need to write your own custom Tile class to do so. By default, the Tile class would refresh only its own position, while the...
You could change the color of that particular Tile on the Tilemap through the following: tilemap.RemoveTileFlags(Vector3Int.zero,...