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Sorry, It is supposed to patrol the ledge there. Like the other ones. [MEDIA]
I have created 3 different enemies. The only one that does not work is this one. I rotated it 90 degrees on the z axis. If I put the rotation to 0...
Thanks for pointing in the right direction. My material was standard and not sprite/default. So now it stays visible facing both sides. Now, it...
I have a script where my player, a 2d square, flips when walking left. When it does it becomes grayed out. [ATTACH][ATTACH] if (facingRight ==...
I figured it out. I needed to change the shader to unlit/color.
Okay I have an update. I am able to change the material when in 3D mode. This project is in 2D mode. I created a second 2D mode project for...
I am trying to add a yellow color to a cube in my scene. Right now it looks like the picture below. [ATTACH] I then create a new material and...
If the ground is not thick enough. The closed door blocks the path below it. Is there a way to get pass the open door on the lower level? Or do is...
Thank you for the help. I believe it was due to not attaching the script.
Is there a education path for these videos? A path that takes you from beginning to end? I am looking at them and they seem all over the place....
I am working on the Unity Fundamentals C# videos. We are at the end of the "for loops" video. When I hit the space bar nothing happens in Unity....
Thanks for the help. That did it.
I am working from the Unity Fundamentals Course on Pluralsight. They download and use both BuilderPro and GridPro. When I follow along in the...
I just re-watched the video and noticed that the game object did not have the player tag. Thanks for you help.
Any help would be grand. I am getting this error: NullReferenceException: Object reference not set to an instance of an object...
I am on the Prototyping NPC Potrol behavior. I am right at the end when we put in the waypoints. When I try to test out the script. I get the...