A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It feels like there are some slight inconveniences to the api as of current. Why we are unable to filter the change event on label vs. value, is...
Thank you, casting labelElement to INotifyValueChanged<string> and calling SetValueWithoutNotify , worked. the target/currentTarget looked like it...
Hi, I am having this weird problems with callbacks. I am writing some code with UIElements where I am in need of doing things to text when the...
I am also using that callback, but I am having the issue that the callback is called when I am changing the label text as well as when I am...
How does a simple sine loop look - is it possible to see the tangent discontinuity in this case as well?
I am not understanding quite what you are asking for, a sketch would help.
I think your best bet is this workaround -...
I would heavily advice you using SixWays UnityShaderStripper instead - it is much better. https://github.com/SixWays/UnityShaderStripper
It has been a while since I wrote the pseudo-code , but I would assume it would work both ways - or if not , you have to do tweaks to data.endPos....
What workarounds works for those that are stuck at 2019 for a while? We will eventually upgrade, but right now we are heading towards a new update...
Thanks - this is great. It is definitely the same bug, exact same modus operandi.
Is it possible to get the math code that triggers this - it would be awesome if we ever manage to create a true reproducible. We have the same...
We have the same issue - I am not 100% sure about the truthiness of what I'm about to say, but I think we have only seen it on iOS-devices. It...
public static class PrefabExtensions { public static void ApplyAllChangesInMyHierarchyToMeAsPrefab(GameObject prefabGameObject) {...
In code - what I want to do is https://docs.unity3d.com/ScriptReference/PrefabUtility.ApplyPrefabInstance.html but ApplyPrefabInstance always...
Hi. We have a game where we are using nested prefabs in a specific way. The game is an "endless runner" type of game, and we are creating some...
We had a weird issue where lower range iPhones had the app crashing on startup on iOS14, not always, but very often. From our crash logs it...
But once you get to the next clip after the extrapolation - you would no longer get the extrapolated values from the previous clip - or am I mistaken?
I have been struggling with the same thing myself : I have found two different approaches - both feel like work-arounds , and I am quite new to...
Thanks - that was really helpful, and I did manage to adjust the clips based on values from the behavior. I did however, realize that what I...