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Hi! Have you managed to fix this? We are having a similar issue with URPs internal RenderTextures not being unloaded. Also using Addressables....
Hello! We are working on a game using URP. We have our UniversalRenderePipelineAsset setup in a was as each of our scene uses a custom...
Devs often keep doing dev/release builds to test other code/performance issues. We really can’t wait 2-4 hours for each game build. Would it be...
It would be great if Unity added an easy way to setup basic custom inspector functionality for those exposed fields in each shader graph, or even...
Cool plugin! I think the 1.1 version has an error where the Outline Camera Culling mask is set to ~outlineLayer, I think it should be...
Toysburg is now out!!! [MEDIA] We'd love any feedback! So go get it and have fun! Download Toysburg on iOS...
There doesn't seem to be any info at all in the manual/reference/scripting documentation, regarding the iOS7 joystick support they mentioned....
hey @prime31! I just found a nasty bug in your Game Center Multiplayer code and fixed it for you. This is the good version: -...
Thanks, Mike! We tried with our own protocol, but is was just as slow as the JSON library we're using now. I guess this is not the problem. We...
Hi Mike! I'd like to ask you for some optimization tips for the Game Center Multiplayer plugin you did. So here's what we're doing: -sending...
[IMG] We just released our new game, Muffin Knight on iOS and Android Muffin Knight is an action-packed platformer with stunning visuals and...
I'd like to submit our new game next week (before the 31st of August), and make it available around the 7th of September. If I add some iOS5...
Thanks! :) Wait till the Xperia Play comes out! That one is even better :)
Guerrilla Bob just joined too: https://market.android.com/details?id=com.angrymobgames.guerrillabob And you can even connect various devices...
Hi! I tested Guerrilla Bob on a LG Optimus One P500, with Android 2.2 and it didn't work. There were really weird graphical glitches in the main...
Hi Denis! Thanks for the sample project. I tried running it, but all I get is a black screen, with no video playing (when pressing any of the...
I saw in the product features, in the Unity 'Store' that you can play full screen movies on Android. I tried using iPhoneUtils.PlayMovie, but...
Hi Dreamora! Thanks for helping out! Do you happen to have some code samples for UDP broadcasting.. or could you point me to some documentation...
Thanks JRavey! That sounds like the right thing to do. So do you know how to code that in Unity? :) Or is there some .Net stuff involved?