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Finally got everything working. Not sure what the problem was, but I've remade everything affected and all is now finally good.....and relax... ..
Nope doesn't work with my prefabs. Other than using prefabs what is the difference between this working code and this code that isn't working...
hang on... child.transform.Translate(child.transform.forward * 3, Space.World); ..works fine! I'm sure I tried that several times with the...
That works, but how could I get the same result by not having the code in the child and only having code in the parent? Here's a simplified...
I bet you mean the nes version. The same above more or less applies but you'll need a little trig and they travel in trains. To get the effect of...
The original galaga didn't use any trig, far far too old even for that. If you want to make a copy faithful to the original, you just need to add...
Can't believe this has me tearing my hair out...it sounds so simple. I just want to offset an object the direction it's facing! gahhhh! public...
This is a working algorithm for a cube in 2D space... AngularVelocity = (((Power / 50) * 6) / (scale.x * size.x * scale.z * size.z)) / Mass...
Exactly! Couldn't put it better myself! If I knew the algorithm, I can predict what will happen in the future, provided there isn't a collision....
A NullReferenceException means that the value is null, in this case "inTransform", which is passed the var "playerTransform", which is set by...
Tobias, from looking around on the forums your answer seems to be the same that everybody gets when they've asked a question like mine....it seems...
I'm having trouble understanding what values and equations hide behind how Mass, Drag and Torque function in Unity, and how they relate to one...
It'll work in something other than mono develop?..pardon my ignorance, but if Unity is compiling the code, it shouldn't matter what editor is...
Hi all, I want to do something like this (note: enginePower = mainPower in the constructor)... public GameObject mainEngine; public float...
I use Windows 7. It works fine for me. Try again.
I've made a simple triangle shaped spaceship model in 3ds Max and I've been trying to get it orientated as best I can in Unity. I've followed...
I've done the 1st part of this tutorial and everything works fine except...."Add the skidmarks prefab to the scene" - the skidmarks prefab is...