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Hi, thanks for this asset! I am using the free version and it works really great in the Unity macOS editor, however, when I deploy it to iOS it...
Recently Android Q blocks background activity startup. This policy affects the behavior of uLiveWallpaper when the unity player is initialized...
@ZimM Hi, thanks for the asset, when experimenting with uLiveWallpaper I always have a weird result that memory reported from profiler (also...
Yes you can, my app does that exactly. You will need to change your manifest.xml to make your customized activity instead of UnityPlayerActivity...
Hi, just bought your asset and had an error when importing on my Mac, just a kind reminder, it seems that you forget to change the...
Hi, thanks for this great asset. I tried to combine this with a triplanar terrain shader and the results are weird. I guess it's due to chunk's...
I tried it last night and now the code in LiveWallpaperService looks like this: public static WallpaperService.Engine engine; public Engine...
Hi, ZimM I am using your plugin to create a Mapbox based LWP and it's pretty easy thanks to your effort, and I want to implement the...
Not every sampler2D, I just changed two "uniform sampler2D _CameraDepthTexture;" to "uniform sampler2D_float _CameraDepthTexture;"
Hi, I found that changing sampler2D to sampler2D_float with CameraDepthTexture in the shader will solve this problem (at least for me with...
Terrain is not black without tonemapping and I guess unity itself will not use HDR if no image effects were enabled. And yes, it happen only with...
Hey, I have a question. If I turn on HDR & Tone mapping on Camera, with a scene only having a point light I found the terrain renders in black...
Hi, Thanks for this amazing asset. I have some problem importing this package when targeting Android (But a fresh import on Standalone target is...
Me too. Using 5.4.1f1, Xcode 8, iOS10 / 9, and 'Take Sample' button not working :-/
Hi, your water system looks very impressive. I am looking for a solution for a non-planar ocean, for example a arc hemisphere (like this :...
Hi, Thank you for your amazing assets! I have some problems after the 3.2.2 update :) As far as I can remember, the SGT Terrain should be split to...