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Hi GerardQ, Sorry to hear you didn't get a response. Our customer service team aims to reply to customers within one day during weekdays. Please...
Looking at the backtrace, it appears that the application is crashing inside the libhoudini.so library. 07-11 22:16:29.054 13496 13511 E CRASH...
You may have used the debug keystore as the upload certificate and used Google's App Signing feature:...
I just did a quick update to the script sample in the previous post to make sure the method is also called for the first scene, by adding the...
@catfink: something else that you can use is the RuntimeInitializeOnLoad method attribute. Methods marked with [RuntimeInitializeOnLoadMethod] are...
It is correct that the WebPlayer now doesn't work in Chrome and you need to enable it on other browsers. Because of that we are not investing any...
Prabushan have you tried building an WebPlayer with an empty scene? That would be your first test to rule out any problems with the WebPlayer...
In that file is your scripting code. If it's causing the branch island issue, try moving some of your code to a separate/different assembly....
Todd I'd suggest that you try to isolate the problem to the minimal code necessary to reproduce the problem. Once you have done that and if you...
Hi Todd, That error message is thrown when Unity is unable to load your DLL using LoadLibraryW. This path is wrong: "C:/Spel/Design It Drive It...
Hi ev3d, To clear things a bit, let me talk about what Free Support at Unity is. The Free Support service spends most of it's time helping...
Try yielding to complete the download operation: WWW www = new WWW("file:///" + assetBundleName); yield return www; if(www.error == null){...
With regards to the issues with multiple scenes in a bundle, that's how it has always worked. In Unity 4 you can only have one scene in an asset...
Is your code exactly the same? Did you modify the stripping settings? Also, try with the latest version 4.6.4p4.
The impact of the array will be in the memory used and in garbage collection. If your array is of value types, then it will not have a performance...
You can workaround this limitation by moving your code into separate managed assemblies, creating smaller .o object files. You are not just...
You are probably opening a lot of files and not closing them and that will hit a limit. It's not possible to open an infinite amount of files. The...
It works for Unity Free and Unity Pro
Here is a workaround suggested by Shaun from CMUNE: "I patched the latest prod build, Unity 4.5.2f1. If you want to patch a later binary, there...
Have you tried not using UnityVS/Photon? An empty project? Do you have an antivirus running, that maybe blocking Unity?