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Perfect @uMathieu!
Hello, I'm currently using UI Toolkit to create a custom inspector for a class with an internal state that is updated several times. For...
Any solution for this questions?
I'm using the HDRP and I experience the same problems. The decals materials even when using prefabs are not instantiated. Since I'm only trying...
Hello, I've just started working with decals and I've come across a situation that requires the use of multiple instance of the same decal (with...
Hello, I've recently faced a problem while trying to asynchronously load multiple scenes from the same file (using Additive Mode). The problem is...
@brendanduncan Thanks for your reply. I already tried some modifications to the shader but nothing seems to work. 100% is due to my lack of...
Hey, I'm having some problems playing my WebGL build. I'm doing some outlines in URP using Renderer Fetures for creating a DepthNormals texture....
Hello all, I'm experience some crashes with my build of iOS. The game on Android works perfectly fine but in iOS it crashes when moving from one...
Hello, I'm having a lot of problems deleting an organization. It does not have any users and the projects are all archived but I cannot delete...
Thanks guys! I'll try to create a new custom node to calculate the light direction (a compromised version) to create a cel shader.
Hey again, I'm trying to use shader graph to create a custom shader for a material on URP. I was wondering if I can use the computed lighting...
Thanks for the interest! Can you elaborate a little bit more on what you mean as "Entities as events". I'm not familiar with that design...
There's no need for that. I ended up raising the default quality settings to Ultra in WebGL and it started to work. Thanks for the reply anyway.
Hello all, I'm working on a 2D game for WebGL and was wondering if this package fully works on this platform. I've been playing with point...
Hello all, In the past few months, I've been playing with Project Tiny, and I found it to be very domain-specific. Actually, I believe this is...
Today I working with another team member and we were publishing and updating back and forth. However, between ever publish, we needed to reassign...