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In his latest installment of 'Extra Punctuation', Yahtzee mentions that he has a copy of Unity3D and he's going to make a 3D space flight game....
Would love it if one is started!
You can always specify default values when you declare your variables, i.e.: var tester : float = 0.1; That way by the time Awake() is called...
I only just found this today-- awesome work! I haven't mastered the controls yet, but I'm really impressed with your work! The only request I...
Sorry, I hadn't realised this was for the webplayer. 1MB is a lot of text and you could have your own format for data and save it in...
Sounds like you should save a file to the local filesystem. Have a look at this thread. You can write arbitrary amounts of data to the local...
That's really well done! Are you going to make more levels?
No worries! I think that Eric is right, you could do the same thing with a lot less code, and as a general rule, if you don't need it, take it...
A couple of questions, excuse my ignorance: What is this script attached to? The camera? Some random GameObject? Why do you need to assign...
I've definitely been having this problem too-- I can't wait to get home to try it out! Maybe we should add something to the wish list so that...
Have a look at this thread.
Your script is going to run through the entire range in one frame. Just add a yield statement at the end of your for loop and it should all work fine.
Try looking at the quality settings in Edit -> Project Settings -> Quality...
Cool stuff Mike! This could be very handy.
Has there been any progress on this? Without the full ticket number, I can't see the status of the bug report.
My only guess would be that the cube doesn't have a collider on it, but if you created it from the menu, then it should. To confirm, you have...
You may also want to have a look at the OnMouseUp function since that will do the raycasting for you.
If you're using one material between two objects, it will have to have the same texture and other properties unless you modify it at runtime via...
For some reason this isn't working with the default GUISkin and font. It came up as a ? instead of the symbol. Also, apologies for putting this...
I'm keeping track of enemies via scripting, and using tags to identify all possible targets, which sounds like what you're doing now. I think...