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Нашел лучший вариант. public class GraphicSettings : MenuScreen { [SerializeField] private HDRenderPipelineAsset setting;...
You need to mark the base object as static, then the check mark will be true and the shadow will be baked
It's just insanity to release an LTS version without working standard functions. Releases and patches at the Cyberpunk 2077 level It should be...
Mid of 2021. Still no HDRP Speedtree shader.
Hi, I took open controller, and I have question how get velocity such as it was in a normal controller? If get m_velocity then there the speed is...
your not use water pass in postprocess, or you not use transperent shadow
check you password, it must not contain char "!,_,@,...", that is only letters and numbers
and now?, how to get the index of a vertex?
Is there any possibility of using POM with texture arrays?
Thank you, I'm looking forward to the new release, I hope I will not have time to fix it myself
Not in this case If we do this with the usual textures, then everything is fine[ATTACH] But if we do this with texture arrays [ATTACH] Shader...
Hi, I got an error related to the texture array instance is there any way to get around this problem Shader error in 'test': undefined variable...
problem solved thanks http://catlikecoding.com/about/
Hi, I need help! My mesh generated to point click on terrain for quad follow to next point click My code generated UV on mesh...
Hi. Not so long ago was written by me creak to generate a Light Probe for Physics ray casting, I would like to know your opinion and ideas to...