A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
To elaborate a bit on @spiney199's answers: You're making a typical rookie mistake (and that's okay; we all need to start somewhere). If you...
Ok, after some more investigation, it looks like my issue is because I only have one Tilemap. I paint the ground tiles and wall tiles on the same...
Hi, I am using Unity 2023.2.14f1 with URP 16.0.5. I've noticed that when you add the ShadowCaster2D to a Tilemap that has a TilemapCollider2D...
That's just awesome! I already had a script calling InvalidateCache, but I did it in Start. Now, I moved it to a Coroutine with WaitForEndOfFrame...
Just for reference, the settings on the main camera: [ATTACH]
Hi @Gregoryl, I can confirm it works with PixelPerfect disabled - I removed both the Unity component on the main camera as well as the...
Hi, I am using Unity 2023.2.14f1 and Cinemachine 3.0.1. I have a 2D scene with an ortographic view and a simple BoxCollider2D that I want to use...
I'm also starting to see this. Using Windows to build Linux IL2CPP build. Same error as @AllanGameSmithing according to the path....
Hi @richard_harrington Thanks for your message! I have not noticed any issues with the current approach yet, but your message makes total...
Another question @ThomasLopez Do you also open "EditorSplinesUtility.ReverseFlow"? I have the following scenario: [ATTACH] I build the level...
That sounds great! Thanks :)
Extensibility of Unity Spline Editor I have the following use case: I want to add a second button below the "Knot Placement Tool". That is...
Same issue here. Had to recreate the splines. :(
Please open your own thread, instead of hijacking a resolved one. :)
Hi @bastien_humeau Your post helped to solve the issue, thank you very much! :) I ended up with this now and it works like expected: public...
Hi there! I'm running Unity 2022.2.14f and I have the following scenario. All my models (modeled via Blender and exported to FBX) have one...
Lot of professional developers.
Only GameObjects tagged as "EditorOnly" wont get built. So maybe thats something for you.
Even better, if you have interfaces for that: public interface IHaveAttackSpeed { float attackSpeed; } public interface IHaveWeaponDamage {...
Code and Video of the issue is always helpful. Also Collider Setup, Physics Materials