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hi, i know this is an really old threat.. but i figure that there are some people who may need this. at least.. i did. and i found a way to...
i am in need of an accurate weather and sun system. does your system support Latitude, Longitude, Meridian and Julian-date? and how about the sun...
hi, i found this function on the internet. http://wiki.unity3d.com/index.php?title=TextureDrawLine can someone help me to get a linewidth...
hi, How can i get the current VRAM on runtime in code? i know how the get the maximum with "SystemInfo.graphicsMemorySize". Greetz,
you can also use the same button.. using UnityEngine; using UnityEditor; using System.Collections; using System.IO; class EditorScrips :...
Something like this? you still need to finish some of the code... but it's a start. using UnityEngine; using System.Collections; using...
hi, i'm trying to reach the LODGroup code. But that doesn't work. i copy/paste this script but that also doesn't work. how can i get...
Thanks! That did it. many thank.
does anyone know this? still can't fix it :( trying to get a cube reflection in the shader..
whole script: Shader "doubleBumpForChosen" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _Shininess ("Shininess", Range (0.01, 1))...
yep your shader works :) is there a way to build a reflection cube map in? did ty it.. but i get an error when copying out of the standard...
No problem XD.. i am in need of this problem. already had a post HERE i'm no Hero in shader scripting.. :( but there are a few errors:...
hi, is there a way to fix this script ( a standard Reflective/bumped specular shader) to use 2 bumpmaps and put it on the o.normal? and...
will this ever be fixed? i would like to acces this trough scripting.. because i create GUITextures in script. need the borders.. just acces it...
yes i did see that one.. it's a very old tutorial :) the way i do it like this is because. when i have a camera with a 0.3 - 100,000 clipping...
camera 2 is rendering the sky.. i'm using UniSky.. that needs the far looking distance of 100,000. and it needs the Solid Color (black). the...
hi, i created a scene with 2 camera's Camera1: flags: Depth only depth : 5 effect: SSAO clipping planes: 0.3 -...
ok.. that will be the last thing that i will do.. cause that will give me a whole ... load of work ;) that's what i was looking for... but...
does not work. the SSAO works with an depth texture, so it uses the whole range of the camera clipping planes. i know the near clipping plane...
SSAO is nice, when your camera's clipping planes are about 100 meters apart. so from 0.3 - 100... that's good. but i need it to be from 0.3 -...