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Im having a problem with my ai and my sword attack. The problem is when I attack the enemy, the sphere collider from enemy are the one that...
Hi, Im testing this script that I'll use in my game but I have a problem on list. I make a small script that will test my code but I don't know...
Im doing a third person controller and I use the mouseorbit script from http://wiki.unity3d.com/index.php?title=MouseOrbitImproved . My problem is...
thanks
Hi, I found this script around here about third person control and when I try to convert it to c# it's not working. var moveVectorX : Vector3 =...
@SomeGuy22 thanks, I try everything you said. but still have some vibration when I turn. any idea or do you know similar 3rd person controller...
bump anyone? cant fix my my character jitter or vibrate while turning. here is my camera script void Awake () { offset = new...
i found a solution by using transformdirection but it's jittering whilte I turn. any idea how to fix it? here is my new code for move // move...
Hi, I'm making a player controller and camera script but I can't fix this problem. My player turns correctly but still move in global z direction....
it's just stupid mistake on my part.
nevermind. solve. please delete this
Hi, I'm trying to change the rendering mode of material to transparent when my player is near the object. Here is what I got so far. using...
Hi, I'm making my ai using finite state machine but I'm having problem to add delay. Here is some part of my code public float attackDelay = 5f;...
i thought this is only for controlling animation, does this work with navmesh?
never mind, i solve it. the problem is the state idle is never change, so every frame called, it start a new coroutine and never wait
thanks, I came up with this and add a randomness to my ai but it seems the wait never works. void Idle() { Debug.Log ("Idle");...
Hi, I'm trying to make a simple finite state machine for my ai and I'm having a problem to make idle state. What I want for my idle state is if my...
thanks, i try but it didnt work. here is my solution, i get the position of gun, then subtract it to the position of my player, then add it in the...
How can I change the gun accuracy with mouse, the way the game is design is to rotate the player with mouse position, but the aim are a little off...