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Any chance any sort of tilemap support/integration with unity's built in tilemap system is on the horizon?
Sounds like what you want to do is set up a layer mask... There's a great video about making a tps game that shows how to do this really well with...
Also, I apologize if this is covered already in the documentation and I just missed it. I'll be searching through that a bit more in the meantime ☺
Hey glowe, first off, very cool asset. I'm still rifling through the documentation to set it up for my project, but I couldn't help but notice...