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Git has the option for Submodules it isn't a technical problem to have the module public. It gives the feeling that are trying to hide bad...
Can it be used with the Incremental Compiler? Or does it has any issue ?
Hello, For a test project I use the file mcs.rsp to add references to some libs, With the incremental compiler say that the file don't exist and...
The information is really useful, and you already have it.[IMG]
stats.unity3d.com isn't working like expected.
I'm trying to check the Hardware Statistics, but the page redirect me to the analytics page. How can I check them?
Resharper is a paid 3rd party library, I know that it solves the issue, but its price doesn't worth that feature.
Hello, I use a lot [SerializeField] to show private variables at the inspector. When I run VR formatting it change a simple line....
Ok it doesnt work, but what doesnt work?, what are you seeing?,
Random state is a serilizable object So you can save and load easily with the JsonUtility....
Extra note the Spawn i takes the last i value. Change that part to buttonPrefab.GetComponent<Button>().onClick.AddListener(()=>{ int tmp = i;...
When you instantiate the button prefab you only need to setParent to your layout transform. If its a horizontal, vertical or grid layout it will...
Looking at the docs examples it does. The Random.State is like your seed you just need to save and load that....
Hello to add a function to the onclick event just Button button= GetComponent<Button>(); button.onClick.AddListener(YourOnClickFunction); You...
I know that the error undefined references. I'm using two plugins https://www.assetstore.unity3d.com/en/#!/content/28597...
I discovered at the bottom of Other Settings that I can disable them. Thank you for the pro guard answer.
Hello. My project correctly build and run on mono, but then I try to build using il2cpp, it return me errors. I know that the problem are 2...
How can I set up the ProGuard to remove any Debug.Log in my app. Kind Regards.
Bind of isaac is tile based, When you generate your tilemap, some tiles are marked as unspawnable, spawn your enemies in another tile. You can...
Change the layer weight to enable or disable it. http://docs.unity3d.com/ScriptReference/Animator.GetLayerWeight.html