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Hi! I'm using OverlapBox to detect if any object is occupying a certain space, it works great for objects that have a box collider, but it doesn't...
If anyone is interested this is how I "solved" it. Instead of using StartCoroutine I manually start the coroutine and store a reference to it in...
For some reason it's working for me now, maybe it always did... o_O I noticed know that the scene that takes a long time to load actually doesn't...
That is because the loading phase is only between 0.0 - 0.9, try dividing the operation.progress with 0.9 and you will get a value between 0 and 1...
I divide it with 0.9 as is done in this tutorial. Now I've tried disabled that part and just doing like this: private void...
Anyone else out there who have any idea why this isn't working?
Thanks again Max! Let's hope someone from Unity lurks here :) In the meantime I shall try that hypothesis.
Thanks for the reply Max! I should clarify that I don't have any problem loading the scenes that works as expected. It is only showing the loading...
Hi! I'm trying to make a loading bar for my game. I have a coroutine which loads all the scenes additive. Inside the coroutine I have a for-loop...
Hi! I have a serializable class which has a variable for setting the pitch which also has a Range attribute. The min-value for the range is set to...
Hi! Thanks for a thorough explanation @MelvMay! :) The reason I have freezed the X and Z constrains is because I don't want the rotation of the...
Hi! I already have "Freeze Rotation" option for X and Z checked. The tilt rotation that occurs is around the local forward axis. Wouldn't this be...
Thanks for the reply! But if I set it to be a trigger it will just go through the wall. What I want to do is to still get a physics reaction (i.e....
Hi! See attached image. The object "Player1" has a rigidbody. Its child object "Colliders" has some colliders, in the image these are illustrated...
Ah, I see what the problem is now. I was sure it wasn't called for this object but it actually is. Thanks for pointing me in the right direction!
Hi! I have a base class for my physical objects. It has an update method like in the code below. public class PhysicsObjectBase : MonoBehaviour {...