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@jwinn: you can post code sample submissions to the Documentation section of the forum or use the bug report app (although we prefer the forum if...
There is no semicolon at the end of line 10. The error message is a bit misleading in this case.
Hi. Thanks for the report! I've updated the docs following your suggestion and you should see the change in the near future.
:) This has actually been fixed already in source but thanks for reporting it anyway! Have a good day yourself, btw!
We are definitely believers in having good code samples for the API but I would agree that we still have quite some work to do. The way we are...
Hi Graham. Thanks for the report. As it happens, I am working on the AudioClip page right now (there was already a bug case about it) but I'll...
The information has now been updated in the docs and should be available online in a few days.
I think the responses more or less sum up the issue: fixing docs isn't just a simple "data entry" task, at least not in the usual sense of typing...
@BMRX: as I'm sure you are aware really, we do check the docs periodically for out-of-date content. The main systemic problems that have afflicted...
Just to update you, I've fixed the broken links in the manual (in source, at least) and I understand my colleague is fixing the ones in the script...
Hi. This page is actually in an old version of the docs (the "432" in the URL refers to version 4.3.2). The material from this page has been...
Ah, I see what you are referring to now. The EventSystem thing appears to be a glitch, actually - I'll investigate that. I should reassure you...
Thanks for the report but this is actually intentional. The online docs are now updated whenever we have new information worth showing. This means...
Sounds like we might have a caching issue to look at. Anyway, I'm glad your immediate problem was fixed :-)
Hi! Thanks for the report. I've just tried the search with the current online docs and it seems to be working OK. We do know that it sometimes...
Generally speaking, *all* assets (code, models, etc) supplied by Unity in tutorials, documentation, example projects and forum/Answers posts are...
You might get the behaviour you want using a capsule cast rather than a raycast. The Physics.CapsuleCastAll function returns a list of all objects...
How does the player control the rotation? Is it by dragging/flicking the plate or by using keystrokes to change the speed or something else...
Hi, welcome to the forum! One possible problem is that your ball is so small that it passes right through the collider for the roulette wheel...
Hi, welcome to the forum! With the setup shown in your picture, it looks as though you may just be slowing down too quickly. A good way to tweak...