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Still happening with Visual Studio 2022 and Unity 2022.3.4f1 Clearing all breakpoints also solved my problem.
You can follow Fabrizio Espindola (LinkedIn). He's doing an amazing work solving your very same problem, although is not free yet, you can reach...
Hi there @ChGuidi , was any relevant answer after you submitted the report?
This video from Tarodev may be useful, although it implies changing the code to async calls, it resolves the stated problem in the OP in a very...
TLDR: My navMeshAgent teleports to the closest point on the navmesh whenever I destroy a portion of the navmesh beneath it. I want to make it fall...
Same problem here
Same issue here. I'm developing an app for Windows with touch screen. In Android it works perfectly, both Editor and Build, but according to my...
Here's a link to the solution from @alexandre-fiset...
Thanks so much, this worked at first try
Thanks Jesus
Hi aethergemstudio, how did you end up knowing that references to singleton instances where the problem? I think a have the same issue but i...