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Ok but that's not really linked in any way is it? That's what I'm currently doing as far as I can see. I just move the colliders manually along...
So when they are linked they would move with the animation? How do I link the head to the collider?
It looks great, I'll check it out. Although I did kind of hope it would cover realistic rotation of the character on slopes in line with the angle...
I've added some colliders for hitboxes and the like to my spritesheet animated character but when he moves, the colliders don't move with him. So...
I'm not really sure about the replies to his post, they're very odd. Of course 300MB is an issue. In any case even if you could make it 250MB...
Yeah that's what I thought but how can you check if the object is player 1 or 2? They don't seem to have any IDs that I can see.
Yet to receive a response to any of my posts asking for assistance so far. Nobody knows what this error might be about? NullReferenceException:...
Yes ok, it may be not the most ideal method but its the way I got it working anyway. I just used keys so I don't know about dual shock...
Well I managed to solve it in the end anyway.
Player 1's controls seem to be all already defined, I simply open project settings -> input and change them to which keys I need, but there don't...
I got this error despite the game working fine: NullReferenceException: Object reference not set to an instance of an object...
Yes I managed to fix it by making all the sprites inside fixed box sizes rather than cutting them up into their actual sizes. Thanks for your...
When my character crouches it centres him in the middle so he seems to float in the air. How can I offset his Y position in mecanim when crouch is...
But it doesn't work. I'm using Unity 5 and if I drag for example the RobotBoyIdle from the standard 2D assets animation folder in the Unity...
I asked this on unity answers but nobody replied so I'm answered so I'm posting it here too. I've seen in many tutorials that to create a new...
Yes it was exactly what I was looking for, how to create a player. :)
I've also been wondering about this. Also wondering with other animation programs like Spine, Spriter or unity assets like puppet2D work with...
Ok thanks for your help that gives some ideas. Pity there aren't any tutorials online for versus fighting games in unity? Surely they would cover...
Thanks so much for recording the tutorial. I haven't watched it yet but am downloading now. I'm sure its gonna be very useful.
That asset seems to do the opposite, it shines shadows.