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Wasn't using optimize setting. Sent to the email listed on your websites contact page. Thanks ^_^
Yes keely, that trigger option would be nice. In an unrelated event, some of my ragesplines have suddenly stopped rendering or responding to any...
We use tools like this to minimize grind, but I ended up using collision layers anyway. It wasn't as bad as I thought. Great tool nevertheless....
Is it possible to have boxed physics act as a trigger with accompanying events? To help understand what I'm trying to achieve, I have a semi...
Can I use this to popup a native alert?
I'm using the matchmakerFoundMatch event to start the game on both devices, with the first order of business being to send their player name to...
I was in the multiplayer section, my bad :)
Oh. That's not in the docs. Thanks. So if I want to display connected player's names to each other, I have to create a method to send them?
How do I get connected player's names?
Surprisingly hard to find clear info on this, but how to support multiple resolutions (iphone3GS, iphone 4, ipad) within a single app? I know...
I'm getting the "This game is not recognized by Game Center." error when attempting to authenticate. I've gone through the thread and have done...
Even just reading a value it seems.
That works, but it means all my line segments have to be relatively short, creating a lot more work for me in the LineMaker. Any way around this?...
Is that possible with the LineMaker? What I'm doing is creating 3d objects in Maya, then using the LineMaker in unity3 to generate the vector...
While awaiting unity3 beta fix, I'm doing some tests in latest version of unity iphone. My vector object is a long road (cube). The problem is the...
Ok, thanks. Can't wait to start using this!
In the latest version of unity3 beta, most of the demos aren't working quite right, with none of the vector lines visible in the game view. Any ideas?
This shouldn't require a custom shader if that's what you were implying. It also works fine in the current release version of unity.
After upgrading my project to Unity 3, my white LineRenderer now only appears black. It's using a diffuse fast material with an all white color...
Apple keeps rejecting my app because they are saying it crashes when I believe the following code is run that I added in the Repaint function...