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awesome! thanx! ill see what i can do with this. it helps more than it hurts anyway =)
I have a confusing problem i hope you guys can help me with. Im trying to reduce drawcalls. I mean, really reduce it to a bare minimum. A model...
ill try and get back to you on this asap. dont know how to add a video here as i dont have somewhere to repo it. but i appreciate you reaching...
Hey Phong. Im having a problem where ive baked materials into a combined material(everything still looks like it should), and then when i bake all...
I have a follow up question. Is there a way to make the mandatory world space UI always be on top of everything? even game objects? I have a...
Is there any chance you could show how you do this? im lost in your explanation. sorry
Im trying to create a very basic HUD indicator like in most space sim games. [IMG] I made this in photoshop just to show an example. Im trying to...
Amazing! thank you. you probably helped more people than me right now. Thanx yet again.
As the title says, im trying to find a way to detect when player 2 plugs in the second controller, in script. As i would like to start functions...
I would like a further detail in how to check for runtime controller detection.
Im getting this error from time to time, and i have no idea why this keeps happening, what its reffering to, or how to fix it. I havent been...
Hey. So im making a 2.5D Shmup close to Sine Mora Ex style. The problem i have is that i need the player ship to be inside a "Fishtank", and move...
thanx. ill have a go at it. its probably something like it doing all that you say. Ive made a generic HDRP test project with 1 camera and what ive...
Maybe thats why my game is so jittery. My HDRP physics is so messed up at the moment. Its not a hardware issue, but i think unity is having...
Ive kind of made it work with Graphic Compositor, but its strange that this way it was suppose to minimize the number of cameras, so its easier on...
Camera stacking is supported, but thru the Graphic Compositor. But its near impossible to figure out how it works.
yeah, ill try something. thanx
As the titles says, i cant find any explanation to my query. Is there a way to make it as "real" as possible with making the actual VR hands...
Thanx for clearing it out. yes i know about the normal map not actually making anything pop out "physically", but it looks like it. Even thou it...
yes please. anything will be of help. thanx!