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Thanks for the replies, glad to see that there's solutions coming even though I'm stuck on 2021.3 LTS for the moment! On more question, I was...
So recently while chasing down some excess memory in our game, I came across a VFX Graph asset one of our artists made where they just made a typo...
This is also something I was looking at doing and I was poking around in HDRP 7.3 and I found HDLightingWindowEnvironmentSectionEditor.cs which...
Hello! I'm working on a script to generate Prefab Variants automatically when FBX's in a particular folder are imported for the first time. To do...
I'm using HDRP 7.2 and building a few effects using Custom Passes and generally it's been working out great! For one of the things I'm working on...
It's worth pointing out that all the changes there are also present in the 7.1.x release branch:...
I've noticed that the brightness of a light as set in the inspector is being modified before it's passed to the renderer in a non-linear way. For...
So to update my own thread, there does not seem to be any way of doing this at all without copying the Render Textures around in memory. This is...
Glad to help! I've generally found that getting DX11 stuff into the new GL Core is pretty easy these days. Well... most of the time, at least. :)
So I don't have a Mac or Linux install to test on, but I got it working on Windows with -force-glcore41 to bring it to the same OpenGL version on...
So far the only way I've figured out how to access these in a compute shader is to use a Command Buffer to copy them into a RenderTexture that I...
I'm dipping my toes into compute shaders for the first time and while I'm able to do some simple processing on textures, I can't seem to find a...