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This was the fix I was looking for as far as working on macOS in Unity 2019+ goes. Much love for the help.
@zxkne , I'm on Unity 2018.2.2f1. Thanks for the thorough follow-up on this. I'll give your workaround a go. If I can't get it to work, it's not a...
Hi @zxkne , I wanted to get clarification from you about something. You say in your documentation that nested Soft Masks don't work, but that...
Posting another bump for this, would love to know if you came up with something. Just started digging into Cardboard (err, Google VR, I guess it...
Hi mtalbott, I'm just having a look through your class documentation and such but you make a very persuasive argument. The world space...
Hi, I'm using Vectrosity 5 to draw some swimlanes of a chart. I had to draw them as 3D lines, since they need to be occluded and progressed...
Do you plan to flesh out address path traversal so that it's more robust to other types of address path formats at some point? The example you...
_monoflow! My man. I figured out the problem. Had nothing to do with UniOSC. You're the best, thanks so much for the multi-day tech support!
whoops, that was a typo on my part. I didn't copy and paste, I manually typed the source into the post. My actual source code file does use...
I'm sorry, I'm still not able to get this going. I've copied your example from UniOSCClassBasedDemo for sending and I'm still unable to get it to...
I should say that I'm trying to send OSC messages from the same script that I'm receiving and parsing them from - tricky because as I'm stretching...
Thanks _monoflow for such expedient assistance. I have another question: is there a class-based demo of sending OSC messages somewhere in the package?
Thank you so much for the help, this is great. Is there some way to access the count of members in an OSC message payload? In your comments you...
Hi _monoflow, Forgive me for asking a very basic question. I'm only a newbie to Unity and C# Scripting; I've been using OSC in custom-rolled...