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Hi there Really nice asset you've made! I'd however like to second that it would be awesome with some sort of documentation. I bought this asset...
Remove is not something it will recognize either (It might if I had used list instead of array though)
Well yes and no.. I'm making a "game" meant to be used for practicing trivia knowledge on some topics.. I made a simple version some time ago, but...
So far I've made it work the way I wanted to by using arrays (couldn't figure out how to make it work with lists). But I still cannot figure out...
My collection will only have to be able to become smaller.. Never grow in size.. Are arrays okay for that purpose? Lists seems smarter, so I'd...
But wouldn't that basically mean that games should prefer arrays (I know that my trivia game won't have problems with fps, but on at larger scale?).
And I forgot to ask: If it is difficult to change the code I posted above into using lists, instead of arrays, should I then use the same...
Thank you for the answers guys! I still havn't quite found a solution though.. I'm not very experienced with using lists, so I got a few issues.....
Hi guys I'm in the process of making a trivia game, and need your opinions on a matter regarding the questions.. I basically need to have an...
I still can't get it to work. I'm going crazy over this :P You can see my current code below: public void Shoot() { if...
Trying to "Update" the old script to raycasting in 2D i get a "Use of unassigned variable "hit"" in the "shotDistance = hit.Distance".. But as far...
Thanks :) But how do I chose the direction I want? In 3d I can say Raycast.forward, but that is unavailable in 2d. Should I use Raycast2D.up...
Hi there I'm trying to make a top-down shooter, but realized that had made some messy combinations between 2d and 3d, so I decided to start over...
Thanks a lot :) If I disable the enemies the way you describe it, they won't be able to move though will they? Or would it work just as well,...
I've considered the gameplay "issues" and as stated I only see advantages for projectiles, compared to hitscan.. IF bulletspeed could be set to...
Hello there Working on a top-down shooter I've been experimenting with both hitscan (raycasted bullets with instant hitrate) and projectile based...
Hi guys :) I am currently practicing c# and unity by attempting to create a top-down shooter. I've tried to figure out how to make a line of...
Hello there While asking questions, and reading answers in other posts one thing that I have noticed is that people often utilize the debug.log...
Yeah I went on to do that after a while :) But even so there are still some of the boolean values that would be nicer to have as a drop-down...