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It seems it can actually be used for package management, even for custom packages:...
The folder UnityPackageManager appeared in the project when I upgraded to Unity 2017. It contains the file manifest.json which contains: {...
Yup, that's basically what I ended up doing. It would be better with a shader variable though, as then we'd only need one camera, and Unity only...
Yeah, I get that error too now. It seems to be a regression. Sigh.
Have you tried any of the versions @Ryanc_unity mentioned?
Nice, but there seems to be no way to read or write the target eye setting from scripts (in 5.2.1f1).
Awesome! It works now.
I found this thread after looking for ways to render stereoscopic textures. I would be happy with accessing the eye index in the shader (as...
We have the same problem with a Gear VR project. The very first error message in the log is: Couldn't open...