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I'm testing indoor stuff and had a lot of emmisive lights in one room being skipped, turns out I'd let unity create the UV layout for lightmapping...
this method works as expected for me on 2017.1.0f3. on click, parent and child rotate in increments on each click, child spins on it's local axis...
In coming across this, and Doug's earlier report I tried to find it via script using... using System.Collections; using...
Just ran into the same thing here, Thanks for making the report!
Thats a pretty neat idea, I've been using the complete pichipoy, but may be easier to piecemeal it with the standard metarig + face. Just a lot...
Hah! I'm thinking of the second easy way... 2 Character models, 2 rigs... 1 for Walking, 1 for talking! I was tempted to retarget... but...
Hmmm, anyone get any further with this? I have a fully working Pichipoy rig done, works fine in generic, but is near impossible to set to...
I'm a Blender user, entirely. My up is Z+. Importing a .blend (Or, saving one in the assets folders) Unity understands this, places my meshes...
As a learner/hobbyist, It's hard enough to find ways to thank you guys and girls for all the resources you've provided already!. So... Thanks!
It does now I have an understanding of Scope! One of the things I've not stumbled into yet, thank you!
Cheers OboShape! I changed it because I wanted Scores to eventually have decimals like mentioned, So a hazard of a certain type would give a...
This is one of the things that got me thinking too. We never See or use newScoreValue like we do with Score so it's purpose is kinda lost on me....
Don't forget once finished to check out the Completed (Done_) project. Within it are Scripts that can help with Enemy shooting (Namely...
If you have a bolt firing instantly on hitting Play, check to see if you have left an instance of Bolt in the scene hierarchy. Once you set it as...
I found a simple fix for the Navmesh problem in Survival Shooter for anyone else looking, Open the Navigation window in the Window menu, should...
Heya, First off, Thank you, All of you... I can not stress enough how having a resource like this is appreciated! I'm normally more of...