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Thanks! I think I've come across AnimationCurve objects but forgotten about those, so I think this was exactly what I was looking for.
I'm aware that you can use lerp functions to interpolate at a constant speed, and use SmoothStep to make the value interpolation so that the...
Yeah, I understood that while physics simulations are incredibly handy in some situations, they do occasionally require a few iterations to get...
Okay, this seems to confirm what I seem to have read elsewhere, that you'll just have to live with the constraints. My game will not be that...
Thanks for the quick reply! Okay, so am I right to assume that the only way to try to get the stabilization quicker is by adjusting the...
Hi all! I'm having a problem with DistanceJoint2D accuracy and stabilization. I've attached an image of my game where I've stripped most of the...
Hi! Thanks for clearing this up! I didn't realize that I wasn't using the most up-to-date version of 2019.4, so I'll definitely update that first.
I'm running Unity 2019.4.14f1, and I recently got a message saying that I should update my visual studio package to version 2.0.12. However, when...
I have a 4-frame animation created with Unity's animator, where I change the sprites of a SpriteRenderer. I would like this animation to scroll...
Thanks for your input. I tried your method, but it looks like this didn't really have any effect on the instant changing. I realized that the...
I'm using Animator.Play() to change the animations of a character (I'm not using any triggers), but it would seem that after the Play() function...
Hi everyone! I tried animating a character and a carriable object so that I change the transform component of the carriable to follow the hand of...
Is there a hot key or a command that I can use to paste a lot of copies of a given prefab on the scene? I know I can use CTRL+D to duplicate the...
Okay, I think I realized my mistake: The layer of projectile A was not selected in the collider mask of the Area Effector, so of course switching...
I have a BoxCollider2D attached to a projectile object A, and I want to detect when this object A overlaps another object B that has Collider2D...
I've been planning on using vector art for my 2D platform game (no pixel art), since the game will use different camera zoom levels for different...
So, I want to animate a worm-like object that has a parent container, which contains 2 heads and 3 body parts, and they are connected to each...
Hello everyone! I'm a university student who's currently writing his Master's thesis about storytelling and gameplay in visual novel games. As a...