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I've tested a few different things now, and it seems like I have done everything correctly. But I am not able to use the acceleration float as...
Thank you for your reply @Kurt-Dekker ! However, I didn't really get it to work. It seems like all the examples I can find is for GetAxis. What I...
Uncheck all the particles in the editor to make them inactive. Then just set them active when you want to like this. Remember to drag each...
Hi guys. I have a project going on where I control a flying object. It does not move on the y-axis, but it is able to move both on the x-axis and...
I believe that something along these lines is what you are looking for. public OtherScript theOtherScript; void Start () { theOtherScript =...
No, it's not being instantiated or destroyed. It's simply just not set active for a couple of seconds.
I figured out what the problem is. When the character is being respawned, it jumps out of the parent and is no longer a child. Doesn't really make...
I combined the two scripts and ended up with this, which actually works. There are of course a lot of things that needs tweaking. And I think that...
@jeffreyschoch I understand most of your script, but the bit that throws me off is the CameraFollow part. I guess what this bit of code is trying...
@jeffreyschoch That's as far my thought process has gotten as well. Unfortunately, I'm truly a beginner when it comes to C# and programming. Is...
@Suddoha I have a script which enables the player to switch between characters, and I guess the easiest way to accomplish this is by having all...
@jeffreyschoch If I change it to another character (not a child) it works perfectly. If I change it to a parent game object with the character as...
You're right about it not having anything to do with The Beatles or Wings. But it certainly has a lot to do with a band. As for now, it's just the...
Hi guys! I have a camera script that makes the camera follow a target. Now, what I want to do, is to be able to switch between characters. I have...
Thank you so much @GarBenjamin! Just let me know if you want any custom music and/or sfx as well, seeing as that is what I do :)
Thanks @GarBenjamin! I've put together a short gameplay video. It's nothing mind blowing, but I guess it shows off some of the mechanics and how...
Hi guys! Been a long time since the last update on this project. I've been busy with loads of work, but I'm pleased to say that the last...
Hi again! I've figured it out (meaning, my very clever roommate did). public class CameraAutoScroll : MonoBehaviour { public LevelManager...
Hmm, it is clearly that that is what is causing the problem, but I can't seem to get it right. I tried to set cameraRespawn back to false both as...
I want the camera to move independently from the player. But when the player respawns, I want the camera to jump to that position and start moving...