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Hey, I have an issue with exceptions during the OnGui in a custom editor. We distribute our draw calls to some components that may throw an...
bump
FYI. Looks like these values are only valid and accessible during calls to OnAnimatorMove().
Hey, Just updated to 2018.3, but characters are no longer walking. Previously I was taking the value from animator.velocity and applying it to...
Hello, How do I go about creating a scene assetbundle that excludes the dependencies when specifying an AssetBundleBuild? Using the default...
When using BuildPipeline.BuildAssetBundles() with the AssetBundleBuild option, it appears that all the asset dependencies get included into the...
I'd love to see a sample of how you can detect that an Addressable package has been cached and is available locally.
Hello, I'm planning the DLC system for our next game. We'd like to be able to distribute new levels after the game is released. Unfortunately I...
Oh I see, thanks. There's a similar path on Windows that shows the existence of a cache, but there's no indication of what the actual bundles are....
How does one go about seeing 'the bundles in the Unity cache'?
Hey, Struggling a bit to find examples or docs on how to do some basic things with Addressables. 1. How can I tell if a remote file is available...
I'm doing something like this... Update() { Get foot bone position Trace down from foot bone Set a target to foot bone location, with Y...
Big thanks. This is a well presented description.