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Turns out we didn't delete the old config, just disabled it. Re-enabling it, then Clean Build All seemed to fix the issue. Thanks, @dannyd.
I missed that option. Unfortunately, we've deleted that problematic config after the duplicate config seemed to work fine. I'll update here if it...
One of our iOS builds made by UCB has a missing game object (sprite). When we build it locally and run it in Xcode, everything works fine. When we...
That would be awesome! Thank you.
Thanks for the answers and for looking into the multiple dungeon stitching. For #3, this means that Theme system has already instantiated the...
This asset looks really cool. I have a few questions regarding its use with endless map generation at run-time and was wondering if you could...
Is there a way to add a Run Script build phase through the Xcode API? There is a private m_Section dictionary containing the sections but no...
Ah, I didn't realize I needed the SerializeField attribute for manual properties. Thanks. The manual property showing up was because I was using...
Thanks for resolving the serialization issue with Unity 4.6.1, @sient I've come across another issue with serialization of C# properties but not...
I'm having a problem (using the trial version of Full Inspector) where variables for my BaseScriptableObject-derived class don't seem to be...
Since Xcode changed its naming convention when it automatically creates the developer identities (from iPhone* to iOS *), Autopilot can no longer...
Would it be possible to get a preview version of the uGUI component for those of us using the 4.6 beta?
I'm running into an issue when meshes are combined in TrailRenderer_Base.LateUpdate when a Trail gameObject has been destroyed but _matToTrailList...
There is a warning due to a duplicate Google.GData.Client.HttpUtility DLL that another plugin (GoogleFu) is using....
Unfortunately, I think it uses a different version of the DLL as I get this error if I delete it (for GoogleFu; can't find it for Autopilot)....
There is a conflict between GoogleFu and the Autopilot (Testflight) asset. Assets/AutoPilot/Editor/Scripts/TestFlightBuildWindow.cs(438,74):...
I see. Thanks!
Would this work with other camera perspectives (e.g., 3D isometric) or outdoor scenes (e.g., Dungeon Siege)? If so, would the streaming/culling be...
I don't know if it is related but I had stuttering issues running our game on iPhone 5S with iOS 7 but not with iPad 2 with iOS 6. It appears...
I got a null exception in line 177 if the current participant is null because the match is over. Wrapped the relevant code with an if statement...