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I created tool that check the compression status of the referenced Sprite in SpriteAtlasV2, and fix it to uncompressed.It's hard to fix by hand...
SPI requires the following information in RenderTextureDescription. Now working. _blurTextureDescriptor.volumeDepth = 2;...
In Acrylic scene, processing on the right side was textures were pre-blurred and then just clipped so it's not that real-time background blurred....
Thank you for info! I see Acylic sample on v0.5.0 latest, left side of camera Acrylic sample is don't working, but right side Acrylic Fast sample...
I too have reached this issue. https://forum.unity.com/threads/blitter-blitcameratexture-seems-to-fail-for-vr-devices-only.1526263/ Have you...
I modified a blurring RendererFeature from the official manual....
In fact, the class in namespace. Here is the full code. using System.Collections.Generic; using Sirenix.OdinInspector; using...
I met strange error while trying to upgrade to 2022.3 > 2023.2. Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with...
Think about why RaycastAll received the result in the argument.
I have found that editing MerginRight using StyleSelector solves the problem, but why does it show up? List view made by script, but I believe...
Asset does not work. This need to "Enable HIerarchy Pro" checkbox switch after start editor and after every compiling... 2021.2.13f1
@reuno Because MMSoundManager.cs#PlaySound sets the MinDistance first. I want to say, For example, if the sound is not a 3D sound, the...
Hello, In the reusable MMSoundManager, It have to set the distance parameter from Max first, otherwise it won't be reflected if the Min value is...
Hi, The following error has occurred in the released game. I think latest version used. I am in trouble because I can not reproduce it....
Yes, "Use With 2D" option is checked. Is there a method to easily remove the trail? The trail will remain last deactivate point. This is no...
and one more thing, It exception emit when PointStart, PointFinish at XWeapontrail.cs field is unset until instantiated. Because the Init called...
Hi, Great assets dev^^ Can I remove a trail at any timing? 1.Combo1 Activate 2.Combo1 Deactivate 3.Move 4.Combo1 Activate <= I want to remove...
In my case, the gameobjects that outputs assertions are, it was a particle set in SubEmitters and it was placed in a child. I have moving to the...
Hi, Our projects using 2017.4.13f1(64bit) gets 100% assertion when exit playmode on editor. I did not keep track of which object is emitting, I...
Maybe your implementation of ContainsLayer method is incorrect? Would it work out if it is below? return (mask & 1 << layer) != 0; because,...